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I research, design and implement Technical Solutions for Creative Projects across Visual Effects, Live Production and Interactive Experiences.

I most recently worked as Technical Lead - Creative Technology, managing a team of multi-disciplinary technical artists and developers working across a variety of projects within the Live-Action, VFX and Immersive departments at The Mill - a renowned VFX and Creative studio.

 

I have worked as the Lead Technical Artist on projects integrating cutting edge real-time graphics, machine learning and generative A.I. tools for clients including EA Games, Blizzard Entertainment and Samsung.

 

Skills

  • Planning, scope definition, technical supervision and team leadership across projects and R&D initiatives.

  • Integration and deployment of generative A.I. technologies including image, language and audio generation in

  • client-facing applications.

  • Expertise in content creation utilising VFX and immersive technologies including Motion Capture, Virtual

  • Production and real-time game engine tools.

  • On-set supervision and data acquisition for post production and VFX pipelines.

  • Pipeline optimisation including scripting, automation and version control.

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