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Lap of Legends

Project type

Film / TV

Role

Technical Lead

Tools

Unreal Engine,
Maya

Client

Michelob Ultra, Williams Racing, FCB NY

This project showcased the integration of A.I. simulation, Augmented Reality, Real-Time rendering and high fidelity Visual Effects.

As Technical Lead I was responsible for On-Set supervision of Real-Time Camera Tracking, Augmented Reality effects and data capture for the VFX Pipeline.

This project went on to win several awards - including 4 prestigious Cannes Lions awards for Digital Craft and use of Emerging Technology.

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