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Verizon Live Virtual Production
Role
Lead Technical Artist
Project type
Virtual Production, Live Stream
Client
Verizon
Tools
Unreal Engine, Maya, Disguise
Verizon tasked us to bring the scale and excitement of a live event to a virtual audience joining remotely from around the world.
As Lead Technical Artist I managed a team of artists in the creation of digital assets and environments, and supervised the Virtual Production process on-set. The LED volume allowed for computer generated environments and effects to be captured in-camera without additional post production. Interactive triggers were created for key events - giving the director full control over the run-of-show.
I was responsible for ensuring that content was optimised to render at a high frame rate at extremely high resolution on the LED wall, to maintain a smooth image with any camera movements.
The live stream had over 250K viewers when it was broadcast as part of the CES conference.