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Lap of Legends
Project type
Film / TV
Role
Technical Lead
Tools
Unreal Engine,
Maya
Client
Michelob Ultra, Williams Racing, FCB NY
This project showcased the integration of A.I. simulation, Augmented Reality, Real-Time rendering and high fidelity Visual Effects.
As Technical Lead I was responsible for On-Set supervision of Real-Time Camera Tracking, Augmented Reality effects and data capture for the VFX Pipeline.
This project went on to win several awards - including 4 prestigious Cannes Lions awards for Digital Craft and use of Emerging Technology.










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