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Bethesda "Elder Scrolls - Gold Road" Cinematic
Project type
Game Cinematic
Role
Lead Technical Artist
Client
Bethesda, Zenimax
Tools
Vicon Shogun, Motion Builder, Maya, Unreal Engine
As Lead Technical Artist I supervised the Motion Capture process used to generate animation for the characters, integrating Real-Time Rendering as a way to preview the end results live on-set, and supervising the processing of the animation data through the VFX pipeline.
The cinematic has been viewed more than 2.6 million times and won a number of awards for excellence in game cinematic including AICP, Clio and Ciclope festival prizes.










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