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Bethesda "Elder Scrolls - Gold Road" Cinematic

Project type

Game Cinematic

Role

Lead Technical Artist

Client

Bethesda, Zenimax

Tools

Vicon Shogun, Motion Builder, Maya, Unreal Engine



As Lead Technical Artist I supervised the Motion Capture process used to generate animation for the characters, integrating Real-Time Rendering as a way to preview the end results live on-set, and supervising the processing of the animation data through the VFX pipeline.

The cinematic has been viewed more than 2.6 million times and won a number of awards for excellence in game cinematic including AICP, Clio and Ciclope festival prizes.

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